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BACKPACKS
Energy Pack
Increases your armor's energy recharge rate. It will allow you to keep
recharging energy when hit with an EMP
Repair Pack
Repair yourself, inventories, generators, deployable's, and other
players.
Shield Pack
Causes damage done to you to be taken away from your armor's energy and
not your health. Also does not allow EMPs or poison darts to penetrate
the shield. Beware the Railgun.
Sensor
Jammer Pack
Suppresses pulse sensors. Check out the
Sensor Network Guide
for more information.
Cloaking
Pack
Renders you invisible (to anyone with a 3D card) and suppresses pulse
sensors. If detected by motion sensors or enemy players then you will
have a red arrow above your head. Although... there is a way around
this...
StealthShield Pack
A Shield Pack and Sensor Jammer Pack hybrid. This shield will not stop
EMPs or poison darts.
Cybernetic
Laser
This shoulder mounted laser draws from your armors energy cells to fire
a laser blast similar to that of the Laser Rifle, although it is allot
less powerful. Using this in conjunction with another sniping weapon is
a deadly combination. Its high drain on your energy cells cause them to
not recharge for a few seconds. This pack requires a free weapon slot.
Auto-Rocket
Cannon
Upon activation this shoulder mounted launcher shoots a rocket. This
allows you to fire off rockets while fighting with another weapon. This
can help a Cyborg hold his own on open ground.
Command
Laptop
This pack allows you to control turrets without being at a command
station. Also, you can attach this to enemy turrets by touching them.
After a few seconds, if you are still alive and the turret is not
destroyed, the turret will be reprogrammed, converting it to your team.
It takes the Spy longer to take over a turret than the Engineer or
Infiltrator.
Demolition
Pack
A portable bomb. Upon deployment you have 20 seconds to run like hell.
Also detonates if you commit suicide (ctrl+k).
Ammo Pack
This pack allows you to carry extra ammo and Repair Kits.
Power Core
Pack
This pack can be used on a station, turret, or sensor to power it when
the generators are down. When used on a player it greatly improves their
armor's energy recharge rate. This pack can also be used to enhance the
energy systems of a teleporter.
Heat Sink
This pack hides your heat signature from Rocket Turrets, they will no
longer fire at you. Also reduces the effect Tractor Turrets and EMPs
have on you and makes you unable to catch on fire. The Heat Sink also
increases the efficiency of Mercenary Boosters.
Teleport
Pack
When used this pack attempts to find a Teleport Beacon in range.
While they do have a short range (~60 meters), if you are close enough
you will gain control of the beacon.
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