Scout
Grenade:
Concussion
Beacon:
Pulse Sensors
The Scout is the fastest and weakest of all the armors. Only able to carry 2 weapons and limited ammo. It has a very high speed on the ground and can jump enourmous distances with its Concussion Grenades. This makes it a good choice for flag captures, if you live. The Scout doesn't have much jetpack energy but it recharges at a very fast rate. With an energy pack the Scout has amazing flying abilities.
Special Abilities
If you are touched by a Scout you will be blinded temporarily. While you are blinded you will not be able to put enemies on your team's sensor network by looking at them.
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Spy
Grenade:
Plastique Explosives
Beacon:
Satchel Charges
The Spy is a very sneaky armor. If used right, it can destroy a whole base with Plastique Explosives. The Spy is the only armor to use the Magnum and the Cloaking Pack. Take a look at the Sensor Network Guide and learn how to escape enemy detection.
Special Abilities
The Spy can phase through enemy teleporters, which usually scares the shit out of the enemy. Load up on explosives and save yourself a walk, if you can keep your team from destroying it first. Also, the Spy's footsteps are completely quiet, allowing you to sneak up on enemies. The Spy can also open enemy force field doors.
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Sniper
Grenade:
Decoy
Beacon:
Sensor Jammer
The Sniper can carry all the powerful, long range, and accurate weapons, such as the Laser and Sniper Rifles. Nothing is more satisfying than finding a good place to hide and killing people before they ever see you. The Sniper is a fast but relatively weak armor.
Special Abilities
The Sniper is the only armor able to carry the Cybernetic Laser and sniping weapons. When a Decoy is used it is randomly placed directly in front of or directly behind the player that used it. This can confuse enemies as to which is the Decoy and which is the Sniper.
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Mercenary
Grenade: Generic
Beacon:
Speed Boost
The Mercenary is the jack-of-all-trades. Not too slow, yet relatively powerful, this armor is often overlooked because people prefer a more specialized role.
Special Abilities
The use of Speed Boosters is what sets the Mercenary apart from the other armors. Often you'll be able to catch the enemy flag carrier if you learn to use the Boosters along with skiing.
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Burster
Grenade:
Incendiary
Beacon:
Targeting Beacons
The Burster armor can carry the most destructive weapons of all the medium armors. While it can carry many types of heavy weapons it is somewhat limited on ammo. This armor can be used as a base destroyer but due to its lack of speed and ammo capacity it can be a challenge to get to the enemy base quickly.
Special Abilities
The Burster is the only armor that can carry the Demolition Pack and the only medium armor strong enough to carry Mortars. Enough said.
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Engineer
Grenade:
EMP
Beacon:
Cloaked Camera
The most important armor for defense, the Engineer can deploy everything in the inventory. As a defenisve armor, it isn't able to carry much ammo. The Dart Rifle can be used to damage and slow enemies before they get close to your base. After that, your defenses, EMPs, and other weapons should be enough to take care of most threats.
Special Abilities
Upon touching another team member, the Engineer will repair them a bit. It is also the only armor able to use the Engineer Repair-Gun and Power Core Pack. The Engineer normally carries 2 Repair Kits, 3 with an Ammo Pack. As an Engineer you can phase through enemy teleporters and open enemy forcefield doors. Also you'll be able to defuse Plastique Explosives and Demolition Packs by touching them, although occaisionally that can "blow up in your face".
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Infiltrator
Grenade:
Cloak
Beacon:
Teleport Beacon
This armor can only carry 3 weapons but it is a little bit faster than the other medium armors. A specialty armor, the Infiltrator's main purpose is for getting in and out of large enemy bases such as Scarabrae or Broadside.
Special Abilities
Using Teleport Beacons, Cloaking Grenades and the Teleport Pack you can easily get past defenses and confuse enemies. Click
here for more information. The Infiltrator can also use the Command Laptop to take over turrets.
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Cyborg
Grenade:
Mortar Bomb
Beacon:
Emergency Force Field
One of the slowest armors, the Cyborg can carry the most powerful weapons. It is also the strongest armor. You may be in trouble if caught out in the open though... lighter armors can fly circles around it. Indoors however, a Cyborg can be very hard to get rid of.
Special Abilities
Armed with its innate ability to put up Emergency Force Fields the Cyborg is best for base raping. It is the only heavy that can use shields.
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Behemoth
Grenade:
Phoenix Missiles
Beacon:
Armageddon Missiles
Another slow armor, this heavy packs alot of artillery. While not as strong as the Cyborg, the Behemoth can hold its own better outdoors with his Phoenix and Armageddon Missiles. It cannot use shields which means base raping may not be the best role.
Special Abilities
Carries portable Phoenix Missiles. Armageddon Missiles are also
very deadly.
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