Tractor Beam
Pulls an enemy toward you. If used right you can actually throw them a quite a distance...
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Targeting Laser
Paint targets for mortaring.
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Decoy
Decoys look like enemy players. They have a red arrow for all players regardless of team and all turrets will fire on them. Be careful where you place these.
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Interceptor Pack
Deploys an Interceptor vehicle when used.
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StealthHPC Pack
Deploys an HAPC vehicle when used.
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Repair Kit
Recovers some of your health. Can also be used on stations, deployables, and other players. This means if a large group is standing around a broken inventory, they can repair it by using thier Repair Kits on it. If you use a Repair Kit on an enemy object or an object that is at full health then the Repair Kit will be used on yourself.
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Mines
A mine is a terrible thing to waste...
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Plastique Explosives
This is a powerful explosive with a 15 second fuse. They have a concentrated blast radius.
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Satchel Charges
Deployable explosives that must be set off from the Commander screen. After gaining control of one, press jump to detonate. Once set off you will be able to see the explosion for a few seconds. Wait the few seconds or press jump again to regain control of your player.
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Concussion Grenades
These grenades don't actually do much damage but they are good for blowing your enemies away from you. Also good to knock yourself and teammates great distances.
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Speed Boost
Propells you the direction you are moving when used. If you are not moving when a Booster is used it will propel you straight up. They require a bit of jet pack energy to absorb the heat. Using a Heat Sink Pack helps
alot.
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Incendiary Grenades
These grenades have a slightly larger blast radius than generic grenades and can set your enemy on fire for a short time.
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Toxin Grenades
These grenades have a short fuse and let out a cloud of gas that will poison enemies for a short time. Shields cannot stop the poison gas.
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Cloak
Renders you invisible (to anyone with a 3D card) and jams pulse sensors for a few seconds. If detected by motion sensors or enemy players then you will have a red arrow above your head. Although... there is a way around this...
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Mortar Bomb
These grenades have a long fuse and create a tremendous blast, almost as powerful as a mortar.
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Emergency Force Fields
Using these will put up a temporary shield similar to the shield pack. This shield will also block EMPs and poison darts. Beware the RailGun.
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EMP Grenades
These grenades let out an electromagnetic pulse that will short circut enemy energy systems temporarily. Does not affect Engineer armors.
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Flag Decoy
This puts a flag on your back that looks just like the real thing - pulsing light and all - except it is always black. Good for fooling enemies from a distance.
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Phoenix Missiles
These missiles have a pretty good range and very good handling. They do moderate damage.
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Tomahawk Missiles
These missiles don't do alot of damage, they can kill a light with a direct hit but but won't kill a medium. However, they have an extremely long flight time.
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Cluster Bomb
This bomb unleashes many little bomblets upon detonation. Anyone caught in the explosions will not be happy
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Power Core Pack
This pack can be used on a station, turret, or sensor to power it when the generators are down. When used on a player it greatly improves thier armor's energy recharge rate. This pack can also be used to enhance the energy systems of a teleporter. Click
here for more information.
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Vortex Missiles
These missiles cause a great implosion upon detonation. Any players in a large radius will be thrown toward the point of impact.
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Napalm Missiles
This missile burns anything in the area for a long while after it hits. Does high damage at ground zero and anything in a large radius catches on fire.
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Havoc Missiles
The most powerful missile, these babies have a very concentrated blast radius but are very powerful. Hard to control because they move so fast. This missile is extremely useful for destroying enemy turrets.
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Toxin Missiles
On contact these missiles unleash a cloud of poisonous gas. Anyone going through this cloud before it disperses becomes poisoned for a very, very
loong time. Shields cannot stop the poison gas.
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Armageddon Missiles
These high-powered dual missiles are fired from the shoulder weapons on a Behemoth. They have a large blast radius and do alot of damage.
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Repair Drone
Upon being deployed you are given control of a little drone. You can fly this around and repair things. Almost anything will destroy the drone and it can only travel a limited distance from the person controlling it (~200 meters).
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Spy Drone
When deployed you will be put in control of a small drone. You can then spy on the enemy. Almost anything will destroy the drone and it can only travel a limited distance from the person controlling it (~250 meters). Press jump to exit the drone.
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EMP Missiles
These missiles don't do much damage unless they hit their target point blank, although they repeatedly EMP everything in a large radius.
Very useful for taking the shields away from enemies turrets and sensors.
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Heat Sink
This pack hides your heat signature from Rocket Turrets, they will no longer fire at you. Also reduces the effect Tractor Turrets and EMPs have on you and makes you unable to catch on fire. The Heat Sink also increases the efficency of Mercenary Boosters.
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Smoke Bomb
When this bomb goes off it creates a cloud of thick smoke that jams pulse sensors. Useful for setting plastique or running by a turrets, etc. It will 'blind' anyone within the cloud for a short time. While you are blinded you will not be able to put enemies on your team's sensor network by looking at them.
hint
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Antidote
This will cure you of posion.